The decision
The drone attacks in battle and cannot be attacked. Level it with Battle Data. Do not spend parts on a bar that does not ask for them.
How to spend it
- Spend Battle Data on the open bar.
- If the next level also costs Drone Parts, save the parts for that gate. Do not spend them on a normal bar.
- Do not push a training bar past 80% if you are waiting on a crit. The crit is gone at 80%, and it never fires on a parts level.
- Fill six components. Choice chests go to the right side. Research Points go to the missile first.
- Combat Boost only takes unused chips. Do not feed a chip that is on a preset you still send.
- Finish the four chips for the squad you march before a second type. Load that preset before the battle.
When to spend: the duel week
Mon
Radar Training
Spend Battle Data and Drone Parts. Open skill-chip chests.
Tue
Bank data and parts.
Wed
Age of Science
Open component chests. Choice chests: missile, camera, fuel cell.
Thu
Hero training
Bank. No drone points.
Fri
Speedups and troops
Bank. No drone points.
Sat
The fight
Bank. Parts level the drone but do not score.
Sun
Bank data and parts.
Drone levels and skill-chip chests score on Monday only. Component chests score on Wednesday only. Bank the rest of the week, unless a fight that week needs the level.
Arms Race has its own Drone Boost window. If it misses Monday, take Monday's duel points. Do not hold a parts gate past a fight you need just to catch both.
The six components
The part names come from community upgrade guides, not the Instructions screen. Left side is the defense set. Right side is the attack set.
| Part | Side | What the guides say it does | Priority |
|---|---|---|---|
| Air-to-air missile | Right | Hero attack. The Japanese guide rates this the only top piece. | First |
| Infrared camera | Right | Crit attack | Second |
| Fuel cell | Right | Drone attack, and crit damage | Second |
| Turbine engine | Left | Hero HP, flat and percent | Low |
| External armor | Left | Durability | Low |
| Radar | Left | Drone HP, and less chance to be crit | Last |
Chests. Random chests favor the left. The chest's own odds screen shows about 22% for each left piece and about 11% for each right piece. Spend every choice chest on the right: missile, fuel cell, or infrared camera. Do not spend a choice chest on radar, engine, or armor. Those already drop more often.
Merging. Merge three of the same part and level through level 7. From level 8 the piece fills a Research Points bar. Spare components of the same type feed that bar. A level-8 piece costs 2,187 level-1 parts if you merged the whole way. Level 9 is 6,561. That is why the right side lags.
Research order. Put Research Points on the right side first: the missile to 100%, then the infrared camera, then the fuel cell. Leave the left pieces where they are until a right piece clears its next 20% mark. Extra boosts still land at 20, 40, 60, 80, and 100, and a gain under 1% pays nothing.
Example: missile at 81%, infrared camera at 53%, fuel cell at 50%, three level-9 left pieces at 17%. Take the missile to 100%. Then the camera, then the fuel cell. The left pieces wait.
Level path. Separate from components. Every fifth level is a parts checkpoint with five stages. The parts cost per stage climbs to about 1,000 near level 145, drops to 100 per stage (500 total) at level 150, then climbs again. Skill levels on the Instructions screen are 30, 50, 70, 90, and 110. Confirm the next checkpoint on Upgrade Preview.
Skill chips and Combat Boost
- Four slots, two timings. Initial and Defensive fire once, at the start of battle. Offensive and Interference fire every time the drone attacks.
- Same text for every troop type. A chip of a given slot and rarity reads the same for Tank, Air, and Missile. Only the troop type changes.
- Legendary over epic, always. Epic defensive chips last 3 to 15 seconds. Legendary ones last until the battle ends and add a second effect. Swap an epic out the day you get a legendary, even a starred-up epic.
- Stars. Only epic and legendary chips take duplicates. Common and uncommon chips cannot be raised.
- Presets. Each preset can be used by one squad at a time. The first opens at Combat Boost level 10. Each Combat Boost stage is 150 levels, and later stages add presets and raise Chip Skill Boost.
- Combat Boost experience. Early levels run on Combat Boost experience cards from daily tasks and events. The purple card, 10,000 experience, is in the alliance shop. After that, unused chips feed it.
Sample screens
From one account. Tap a screen to open it full size.




Three mistakes
- Training past 80% and expecting a crit.
- Putting Research Points in under a full 1%.
- Feeding an equipped chip into Combat Boost.
Written for players who already have a march. Rules are the ones on the Tactical Drone Instructions screen, which can change. Confirm the next part gate before you spend the parts. Updated October 4, 2026.
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