Guide · Winter Battlefield 5v5

Winter Battlefield: open every chest

Six reward chests, the last at 450,000 Reward Points. Pass 250,000 Individual Points every match, chase one commendation, collect the medals, and win when you can for 1.5 times the points.

By IИDI · · 5 min read

The decision

Winter Battlefield is a timed 5 vs 5, but your four teammates are strangers from other servers and alliances. What you take home is personal: Reward Points that open the reward chests. You will need several matches to open them all. Once every chest is open, you are done for this event.

Reward Points reset with each event, so open the chests before it ends.

Every match, in this order

Your checklist

  1. Pass 250,000 Individual Points. Below that, you get no guaranteed points and no ranking points for the match. This comes before anything else.
  2. Chase one score, not three. Each player gets at most one commendation, so pick the one you can reach and stay on it. Plunder has the lowest bar, 250,000, and you earn it by taking enemy buildings that have banked points.
  3. Collect the cheap medals. Defend one building for 120 seconds, collect 6 airdrops, plunder 4,000 building points, use 600% March Speedup, heal 16,000 units. All seven medals together are worth 22.4K a match.
  4. Climb the match ranking. All ten players are ranked by Individual Points. No.1 earns +52.5K, No.10 earns +17.5K.
  5. Play to win. A win multiplies the whole match's Reward Points by 1.5.
  6. Finish the match. Completing it pays +10.0K. Then queue for the next window.

A loss still pays. The top scorer on the losing side can earn Ultimate Warrior (+42.0K) at 1,200,000 points. A win just pays 1.5 times as much.

On the map

The Winter Battlefield map: blue spawn left, red spawn right, the Nuclear Silo in the center, two Oil Refineries, two Missile Sites, and four airdrop spots around the Silo
Blue spawn left, red spawn right. Silo in the center, airdrops around it.
  • Oil Refinery (Oil Well in the rules). One near each spawn zone. It produces Battlefield Points the whole time you hold it. Capture the one by your spawn first.
  • Missile Site. Two on the map. It pays fewer points, but while you hold it, it attacks every enemy-held building and damages the troops stationed inside.
  • Nuclear Silo. In the center. It opens after some time and pays a lot of points.
  • Airdrop. Supply crates drop around the Silo during the match. Send a troop to seize each one. A grab pays a lot of points and counts toward two medals.

Lost buildings pay the attacker. A building you hold keeps producing points. If the enemy takes it, the points it has made go to them. That works both ways:

  • Take enemy buildings that have been held a while. Their points come to you, and that is your plunder score.
  • Garrison what you hold. Each commander can put several troops in one building. Holding is also how you reach the 90- and 120-second defense medals.

When to leave a building you took. Stay at least 120 seconds. One troop defending the same building for 90 seconds earns Stand Ready (+2.8K), and 120 seconds earns Unyielding Stand (+3.5K). After that, leave only to go somewhere that pays more:

  • The Silo has opened, or an airdrop has landed nearby.
  • The enemy holds a Missile Site. It damages troops stationed in your buildings, so take it back first.
  • An enemy building nearby has been held a long time. Taking it moves its points to you.

Keep a troop in any building that has been producing for a while. If the enemy takes it, they take its points.

Also on the field:

  • Relocate your base once a minute to stay close. Rallies are off, and you cannot chain marches.
  • Fight. Units do not die, and severely wounded units heal for free after the battle.

The match, phase by phase

From prep to the final minutes

  1. Prep: stay in the safe zone. Nothing can attack you there. Your side is blue, the enemy is red. Look at the map and pick your first target.
  2. Start: take the Oil Refinery by your spawn. It is the closest building, and it makes points the whole time you hold it. Garrison several troops in it. You can stack troops in one building.
  3. Next: take a Missile Site. It pays fewer points, but while you hold it, it hits every enemy-held building and the troops inside. If the enemy holds one, take it before you sit anywhere else.
  4. Hold each building at least 120 seconds. That earns Stand Ready at 90 seconds and Unyielding Stand at 120.
  5. Airdrops: grab every one. They fall around the Silo during the match. Send a spare troop to seize each one. They pay a lot, and six of them earn two medals.
  6. Silo opens: move in. It pays the most. Leave one troop in each building that has been producing, and send the rest to the Silo.
  7. Mid-match: hit enemy buildings that have been held a long time. Taking one moves its banked points to you. That is your plunder score.
  8. Last minutes: count the buildings. The side holding the most buildings when time runs out wins. If your side holds the same number or fewer, take one more. A win multiplies your Reward Points by 1.5.
  9. Stay to the end. Leaving early can drop you under 250,000 Individual Points, and then the match pays no ranking or guaranteed points.

Move your base close to the action as you go. You can relocate once a minute. Rallies are off, and you cannot chain marches, so a short trip is a faster capture.

Four mistakes

  1. Leaving before 250,000 Individual Points. The match pays you nothing from ranking or the guaranteed reward.
  2. Splitting your effort across capture, kill, and plunder and missing every commendation bar.
  3. Skipping the airdrops and the defense medals. They are the easiest points in the match.
  4. Stopping after one match. The chests take several.

The six chests

Reward Points add up across your matches. Each chest opens when your total reaches its mark. At 450,000, the last chest opens and you are done.

Chest 145,000
Chest 290,000
Chest 3135,000
Chest 4225,000
Chest 5337,500
Chest 6450,000

What one match pays

  • Complete a battlefield: +10.0K.
  • Your ranking among the ten players: +17.5K to +52.5K.
  • One commendation: +21.0K to +45.0K.
  • Each medal: +2.4K to +3.5K.
  • Win the match: everything above is multiplied by 1.5 for that battle.

The guaranteed and ranking points need at least 250,000 Individual Points.

How many matches

These are estimates from the numbers above:

  • A weak match: a loss, ranked No.8, no commendation, two medals. About 41K. You would need about 11 of these.
  • A solid match: a win, ranked No.4, Elite Tactician, four medals. About 137K. About 4 matches.
  • A top match: a win, ranked No.1, MVP, all seven medals. About 195K. About 3 matches.

The reward numbers

Ranking in the match

No.1+52.5K
No.2+45.5K
No.3+42.0K
No.4+38.5K
No.5+35.0K
No.6+31.5K
No.7+28.0K
No.8+24.5K
No.9+21.0K
No.10+17.5K

Medals in one match

Progress does not carry over to the next match.

  • Stand Ready Medal. A troop helps defend the same building for 90 seconds. +2.8K.
  • Unyielding Stand Medal. The same, for 120 seconds. +3.5K.
  • Logistics Support Medal. Collect 4 airdrops. +2.8K.
  • Airdrop Hunter Medal. Collect 6 airdrops. +3.5K.
  • Fire Suppression Medal. Plunder 4,000 building points. +2.8K.
  • Thunder Assault Medal. Use 600% March Speedup in total. +3.5K.
  • Life Guardian Medal. Heal 16,000 units. +3.5K.

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