The rule that decides the match
Two alliances share one field. The side with more Battlefield Points at the end wins. A building you hold is the score. A building that has stored extra points is a pickup for whoever takes it.
- Only the top 32 alliances in Warzone power can join.
- An R4 or R5 sets the time, the 20 participants, and the 10 substitutes.
- Participants enter first. You must be on that list and in that alliance. At least one commander is required to match.
- Units cannot die. Severely wounded units recover free after the fight.
- Commanders get one free teleport at set intervals.
- Do not leave the field. A substitute gets in only if a participant is out, and you cannot get back in.
Opening order
- Take both Oil Refineries at the open.
- Take the Info Center and the Field Hospital after them, not instead of them.
- Use the free teleport to reach a building. The Science Hub makes the next one come back faster.
- When Stage 2 opens, go to the Nuclear Silo and hold it.
- Take the Arsenal and Mercenary Factory after the silo is held. Do not pull that garrison to do it.
- Harvest an Oil Well only if the refineries and the silo are still yours.
- If a building has stored extra points, take it. Do not leave a full building for the other side.
Read the garrison, then pick the squad
Tap the building and read who is on it before you hit it.
- Air beats tank. Missile beats air. Tank beats missile.
- The edge is up to 20% attack, HP, and defense for you, and 20% less damage taken the other way.
- Front row is the tank role. Support and attackers sit in the back.
- Keep three presets, one troop type each. Load the one that beats the squad on the building.
- Send heroes whose second and third skills are general attack or troop boosts, not zombie bonuses. Kimberly, Schuyler, and Stetmann are the PvP names. Use the skill text on your copies.
Chests are not the win
Garrison time is what moves your personal tier. A win pays more than a loss at the same tier. The first winning tier on the screen is 10,000.
- Supply Chest, cap 80. After 250% march speed-ups, every extra 50% adds one. After 10,000 units healed, every extra 2,000 adds one.
- Resource Chest, cap 30. After 800 seconds garrisoned, every extra 100 seconds adds one. After 5,000 enemy points made lootable, every extra 500 adds one. After 5 bases blasted, every extra base adds one. After 30 battles won, every extra 2 wins adds one.
Three mistakes
- Hitting a garrison you have not read.
- Opening on the center while the refineries are empty.
- Leaving the field. You do not get back in.
Building rates and stages are the ones on the in-game Rules and Structures screens. The counter is the PvP rule, which can differ from your screen. Confirm both before you march. Updated October 3, 2026.
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